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Brady Rigg
Brady Rigg
Advanced Computer Graphics Engineer
Albuquerque, United States

Summary

Advanced Computer Graphics Engineer at the Department of Energy National Training Center, developing immersive and engaging training solutions to support workforce competency across the DOE organization. Seven years of Unreal Engine experience combined with seventeen years in 3D modeling, specializing in high-quality character creation. Passionate about leveraging AI to streamline creative workflows and eliminate repetitive production tasks.

Skills

Rendering3D ModelingCharacter ModelingMel ScriptingRiggingVideo EditingPython ScriptingPBR TexturingUnreal Engine DevelopmentC++Video ProductionGitVR DevProcedural GenerationBlueprint CodingReal-time RenderingMaterial Dev

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Character Creator
Character Creator
RizomUV
RizomUV
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Illustrator
Illustrator
Premiere
Premiere
Python
Python
git
git

Experience

  • Advanced Computer Graphics Engineer at Department of Energy - National Training Center
    Albuquerque, US
    October 2019 - Present

    Research & Development of advanced training programs

    Developes all trainings in Unreal Engine

    Launched 19 training titles to an audience ranging up to 140,000 users

    Launched 4 VR training simulation course containing multiple character models

    Responsible for maintaining clear communication with clients

    Responsible for all 3D assets and code

  • Solution Specialist - Key Holder at Verizon Wireless
    Rio Rancho, US
    October 2016 - October 2019

    Finished top 1% in sales in the company for year of 2019

    Finished 1st in sales for the district for the year of 2017

    Responsible for opening and closing operations of store

  • Intern - 3D Generalist at Intel - New Mexico Innovation Lab
    Rio Rancho, US
    April 2015 - December 2015

    Contracted to work on 2-3 3D design projects a month

    Launched 3 projects containing 3D character models

    Research & Development of VR technologies

  • 3D Generalist at Reality Augmented Virtual Environments Lab
    Albuquerque, US
    April 2014 - May 2015

    Funded by National Science Foundation, Award Abstract #1231046

    Responsible for creating all aspects of 3D assets