Advanced Computer Graphics Engineer at the Department of Energy National Training Center, developing immersive and engaging training solutions to support workforce competency across the DOE organization. Seven years of Unreal Engine experience combined with seventeen years in 3D modeling, specializing in high-quality character creation. Passionate about leveraging AI to streamline creative workflows and eliminate repetitive production tasks.
Research & Development of advanced training programs
Developes all trainings in Unreal Engine
Launched 19 training titles to an audience ranging up to 140,000 users
Launched 4 VR training simulation course containing multiple character models
Responsible for maintaining clear communication with clients
Responsible for all 3D assets and code
Finished top 1% in sales in the company for year of 2019
Finished 1st in sales for the district for the year of 2017
Responsible for opening and closing operations of store
Contracted to work on 2-3 3D design projects a month
Launched 3 projects containing 3D character models
Research & Development of VR technologies
Funded by National Science Foundation, Award Abstract #1231046
Responsible for creating all aspects of 3D assets